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The crowd memory report

What players
remember.

Every finished pile leaves a map of gaming memory: the reflex answers, the eras that dominate, and the places where recall slows down. These figures come from real, completed Name 100 Games runs—not surveys or generated articles.

3,427

qualifying completed runs

342,700

verified answers in the sample

17,310

distinct games remembered

Sample window Jul 13, 2026–Oct 15, 2026 · updated from the latest qualifying run

Enter the collective memory mapSee which games people recall together

01 · The memory shelf

The games that refuse to be forgotten

Ranked by the share of qualifying runs containing each title. A game can appear only once per run, so this measures piles containing the game—not raw repetitions.

  1. Minecraft cover
    #1

    Minecraft

    65.1% of runs

  2. Call of Duty cover
    #2

    Call of Duty

    53.0% of runs

  3. Fortnite cover
    #3

    Fortnite

    45.9% of runs

  4. League of Legends cover
    #4

    League of Legends

    44.5% of runs

  5. ELDEN RING cover
    #5

    ELDEN RING

    39.5% of runs

  6. Dark Souls cover
    #6

    Dark Souls

    39.4% of runs

  7. Mario Kart: Double Dash!! cover
    #7

    Mario Kart: Double Dash!!

    38.6% of runs

  8. Overwatch® cover
    #8

    Overwatch®

    36.5% of runs

  9. The Legend of Zelda cover
    #9

    The Legend of Zelda

    36.4% of runs

  10. Valorant cover
    #10

    Valorant

    35.9% of runs

  11. Super Mario Bros cover
    #11

    Super Mario Bros

    35.5% of runs

  12. Halo: Combat Evolved cover
    #12

    Halo: Combat Evolved

    35.2% of runs

02 · The starting grid

Which game lands first?

Openers reveal the titles closest to the surface before strategy, series runs, and memory detours take over.

  1. 1
    Minecraft cover

    Minecraft

    Opens 368 runs

    10.7%
  2. 2
    Super Mario Bros cover

    Super Mario Bros

    Opens 147 runs

    4.3%
  3. 3
    Fortnite cover

    Fortnite

    Opens 129 runs

    3.8%
  4. 4
    Halo: Combat Evolved cover

    Halo: Combat Evolved

    Opens 99 runs

    2.9%
  5. 5
    Pokémon Red Version cover

    Pokémon Red Version

    Opens 74 runs

    2.2%
  6. 6
    Call of Duty cover

    Call of Duty

    Opens 64 runs

    1.9%
  7. 7
    Super Mario 64 cover

    Super Mario 64

    Opens 61 runs

    1.8%
  8. 8
    League of Legends cover

    League of Legends

    Opens 60 runs

    1.8%

03 · The hundred-step climb

Recall gets heavier near the top

Each step is ten games at the median pace, so the staircase is the typical run. The haze on a step is its longest single pause.

  1. Games 1–10: 0:47, longest pause 0:11, reached at 0:47.
  2. Games 11–20: 0:49, longest pause 0:12, reached at 1:39.
  3. Games 21–30: 0:51, longest pause 0:12, reached at 2:33.
  4. Games 31–40: 0:53, longest pause 0:13, reached at 3:30.
  5. Games 41–50: 0:55, longest pause 0:14, reached at 4:31.
  6. Games 51–60: 0:57, longest pause 0:14, reached at 5:32.
  7. Games 61–70: 0:58, longest pause 0:15, reached at 6:32.
  8. Games 71–80: 0:59, longest pause 0:15, reached at 7:35.
  9. Games 81–90: 1:01, longest pause 0:16, reached at 8:39.
  10. Games 91–100: 1:02, longest pause 0:16, reached at 9:46.
Ten gamesLongest pauseSummit · 9:46 median

04 · The arcade timeline

The eras inside the pile

Every answer with a known release year, stacked by decade. Release metadata covers 68.3% of all answers in this sample.

  1. 1970s: 0.2% of dated answers1970s
  2. 1980s: 1.7% of dated answers1980s
  3. 1990s: 6.9% of dated answers1990s
  4. 2000s: 19.8% of dated answers2000s
  5. 2010s: 41.7% of dated answers2010s
  6. 2020s: 29.6% of dated answers2020s
1 case = 1% of answers with a known release year · decades under 0.1% left off

05 · The recurring deep-cut crate

Rare, but not a one‑off

Each of these turned up in about one run in a hundred: rare enough to surprise, but never just once.

  1. Garfield Kart - Furious Racing cover

    Garfield Kart - Furious Racing

    34 runs · 1.0%

  2. Advance Wars cover

    Advance Wars

    34 runs · 1.0%

  3. Burnout 2: Point of Impact cover

    Burnout 2: Point of Impact

    34 runs · 1.0%

  4. Connect 4 cover

    Connect 4

    34 runs · 1.0%

  5. The Escapists: The Walking Dead cover

    The Escapists: The Walking Dead

    34 runs · 1.0%

  6. Fields of Mistria cover

    Fields of Mistria

    34 runs · 1.0%

  7. Bongo Cat cover

    Bongo Cat

    34 runs · 1.0%

  8. Metro 2033 cover

    Metro 2033

    34 runs · 1.0%

  9. ONE PIECE ODYSSEY cover

    ONE PIECE ODYSSEY

    34 runs · 1.0%

  10. Tron cover

    Tron

    34 runs · 1.0%

  11. The Invincible cover

    The Invincible

    34 runs · 1.0%

  12. Goddess of Victory: Nikke cover

    Goddess of Victory: Nikke

    34 runs · 1.0%

How original is a pile?

The median completed run has an average title overlap of 10.8%. The most original 10% average 7.6% or less.

Methodology

We scan at most the latest 5,000 candidate standard SOLO/100 runs under the current rules version; 3,427 qualified for this report. A qualifying run must contain exactly 100 distinct normalized game titles with ordered timestamps and a duration between ten seconds and 24 hours. Internal test users, Daily, Live, Twitch, Ultra, Perma Death, incomplete, malformed, and exact duplicate timelines are excluded.

A “run” is not necessarily a unique person: 3,083 sample runs were guests and 344 belonged to accounts, while repeat attempts can remain in either group. Frequencies therefore describe completed runs, not the percentage of all players who remember a game.

Each climb step is the median time for that ten-game stretch. Its haze first takes each run’s longest single pause within the stretch, then uses the median of those maxima, so one abandoned browser tab cannot dominate the result. A deep cut must appear in at least two runs and at most 1% of them. Release-era percentages use only answers with a known year; failed optional metadata lookups never remove a game from any other count. No rejected speech text or audio is used here.

Game rankings are cover-driven: current catalog artwork is used to fill older run metadata, and titles still lacking a cover are omitted from visual ranking slots. Those titles remain in the aggregate run, answer, uniqueness, timing, and era denominators.

Sample begins

Jul 13, 2026

Last updated

Oct 15, 2026

Dated answers

234,157 · 68.3%

Your memory, on the clock

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